var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.inGameDirectionEvent_AskAnswerTime(5000);
            cm.curNodeEventEnd(true);
            cm.effect_REPEAT("Effect/Direction16.img/effect/terrorOfBlack0/0", 1, 1, 0, 0, 0);
            cm.effect_REPEAT("Effect/Direction16.img/effect/terrorOfBlack1/0", 1, 1, 0, 0, 0)
        } else {
            if (status === a++) {
                cm.fieldEffect_InsertCanvas11(0, 256, 0, 0, 0, 0);
                cm.fieldEffect_InsertCanvas(1, 150, 0, 0, 0, 1300, 0);
                cm.inGameDirectionEvent_AskAnswerTime(1600)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_Monologue("当时的我......并不关心黑魔法师的目的, 以及冒险岛世界会被他变成什么样子。", 0);
                    cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene2/0", 100)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_Monologue("只是......我很痛惜在他那毫无意义的行为下白白牺牲的无辜生命。所以我......", 0);
                        cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene2/1", 100)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_Monologue("我当时决定, 就算黑魔法师结束了一切, 我也要尽量做好准备, 使生命复苏。", 1);
                            cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene2/2", 100)
                        } else {
                            if (status === a++) {
                                cm.fieldEffect_InsertCanvas11(0, 0, 0, 0, 0, 0);
                                cm.fieldEffect_InsertCanvas(1, 1, 255, 255, 255, 200, 0);
                                cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1300, 0);
                                cm.inGameDirectionEvent_AskAnswerTime(1600)
                            } else {
                                if (status === a++) {
                                    cm.inGameDirectionEvent_AskAnswerTime(1000)
                                } else {
                                    if (status === a++) {
                                        cm.inGameDirectionEvent_AskAnswerTime(5000);
                                        cm.effect_REPEAT("Effect/Direction16.img/effect/createTower0/0", 1, 1, 0, 0, 0);
                                        cm.effect_REPEAT("Effect/Direction16.img/effect/createTower1/0", 1, 1, 0, 0, 0);
                                        cm.effect_REPEAT("Effect/Direction16.img/effect/createTower2/0", 1, 1, 0, 0, 0)
                                    } else {
                                        if (status === a++) {
                                            cm.fieldEffect_InsertCanvas11(0, 256, 0, 0, 0, 0);
                                            cm.fieldEffect_InsertCanvas(1, 150, 0, 0, 0, 1300, 0);
                                            cm.inGameDirectionEvent_AskAnswerTime(1600)
                                        } else {
                                            if (status === a++) {
                                                cm.inGameDirectionEvent_Monologue("那个准备正是......", 0)
                                            } else {
                                                if (status === a++) {
                                                    cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene3/0", 100);
                                                    cm.inGameDirectionEvent_Monologue("在海底建造一座塔, 那样即使世界灭亡, 生命也会有一个栖息之所。", 0);
                                                    cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene3/1", 100)
                                                } else {
                                                    if (status === a++) {
                                                        cm.inGameDirectionEvent_Monologue("建造一座塔要比想象的耗费更多的力量。为了不被黑魔法师以及高智商的生灵破坏, 只能选择在这里, 世界尽头的深水之中建造。", 0);
                                                        cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene3/2", 100)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.inGameDirectionEvent_Monologue("而且, 还要把低智商的动物们带到塔里, 并且重现它们曾经的生存环境, 这也是十分吃力的。因此, 作为生命超越者的我的力量减弱了很多, 不过, 我并不在意。", 1);
                                                            cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene3/3", 100)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.fieldEffect_InsertCanvas11(0, 0, 0, 0, 0, 0);
                                                                cm.fieldEffect_InsertCanvas(1, 1, 255, 255, 255, 200, 0);
                                                                cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1300, 0);
                                                                cm.inGameDirectionEvent_AskAnswerTime(1600)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.warp(992000040, 1);
                                                                    cm.dispose()
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};